![]() The Navarro Run sees this combined with Disc-One Nuke: after leaving Arroyo, head straight for Navarro in the southwest corner of the map, save scumming to survive the lethal random encounters along the way.When the gun makes a return in New Vegas, it's exactly that - an LMG-based marksman weapon, rather than a typical fire support. Legend has it that it was supposed to be a sniper rifle, but the devs accidentally made it automatic and decided to leave it that way. Alternatively, you can get one even earlier by murdering Eldridge in New Reno - he's alone and nobody will care if he dies. Commandeer two of these guns and stick them on a character with a decent skill in Big Guns and you have more than enough firepower to last throughout the rest of the game. ![]() All of them are unusually easy to steal from, even with no points in the Steal skill. A group of shop guards in NCR you can meet fairly early on have the gun conveniently unequipped in their inventory. This makes it probably the ultimate weapon in-game. The Bozar in Fallout 2 has the power of a minigun, the accuracy of an assault rifle, and an ammo type which is cheap to purchase, light-weight, with -20% Armour Class and damage modifier (means the target is more likely to get hit and take more damage) and sold in bulk just about everywhere.The boosted skills are all ones you can make use of throughout the game, whereas you'll probably only make use of two or three of those combat skills, making the others Dump Stats anyway, and the stat loss is nothing a couple skill points can't make up for within one level up. It grants +15 to Speech, Barter, First Aid, and Doctor, in exchange for a -10 penalty to Small Guns, Big Guns, Energy Weapons, Unarmed, Melee, and Throwing. You basically need a specific reason to not take Gifted, like a Self-Imposed Challenge or an unorthodox character build. The SPECIAL bonus nearly offsets the Skill penalty directly, and with a good Intelligence score you'll still have plenty of Skill points to sink into your prominent Skills you need to play the game. It gives you +1 to all SPECIAL stats, but at the penalty of -10 to all Skills and 5 less Skill points each level. The Gifted trait makes character creation a no-brainer.Its only drawback is the rather small magazine size (5 shots) but that is not a deal breaker. It is good enough to carry the player through the game (or at least up until you can get your hand on the Turbo plasma rifle and level up the Energy Weapons skill). 223 ammo and dealing a whopping 20-30 points of damage. It is considered the best Small Gun in the game, using the plentiful and cheap. ![]() Nothing too hard at this point in the game for any decent combat character.
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